Recently, an exploit was found on the PS Vita which allowed Hello World to be launched via the built in PSP emulation, and the first video of homebrew on the Vita has emerged. The first video released shows the running of a Sega Megadrive Emulator, and was revealed by Wololo after Mamosuke got Hello World running.
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Wololo said the following about his running of the Picodrive Megadrive emulator :
“This is technically HBL rising from the deads, running on the PS Vita, and loading the picodrive emulator. Usually I would show you the entire loading process, but you’ll understand that some of the things I do (in particular the exploit used) need to be kept under wraps until the whole thing is made public (if it is ever made public, read more below).
I hope however that given my reputation on the PSP scene this won’t be categorized as a fake, please understand that I can’t show much this time. Picodrive is one of the easiest homebrews to run on HBL for some reason, that’s why I’m using it in my test. People who’ve used HBL a lot in its early days will recognize the sound glitch, this is some 22kHz sound being played at 44kHz, or the other way around, I can never remember. That’s because the PSP emulator is using PSP’s firmware 6.60, for which HBL’s syscall estimation code seems to be a bit useless. (I am still pending some reply from Teck4 to see if it would make sense to “officially” involve more hackers on this port, and see if we can fix those syscalls problems. For now, as far as I know I’m the only one who made it that far on the Vita, and I feel kind of lonely on this new hacking scene ^^).”
Although Sony already released firmware 1.51 for the Vita, Wololo confirmed that the homebrew is still compatible on the firmware.
Sony is not patching the exploit in the recent update doesn’t mean that they won’t deal with the exploit, and it’s expected that by the time of the US and European launch (22nd of February) Sony will have patched this exploit. However you would have to assume that it won’t be long until another exploit is found.
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Wololo said the following about his running of the Picodrive Megadrive emulator :
“This is technically HBL rising from the deads, running on the PS Vita, and loading the picodrive emulator. Usually I would show you the entire loading process, but you’ll understand that some of the things I do (in particular the exploit used) need to be kept under wraps until the whole thing is made public (if it is ever made public, read more below).
I hope however that given my reputation on the PSP scene this won’t be categorized as a fake, please understand that I can’t show much this time. Picodrive is one of the easiest homebrews to run on HBL for some reason, that’s why I’m using it in my test. People who’ve used HBL a lot in its early days will recognize the sound glitch, this is some 22kHz sound being played at 44kHz, or the other way around, I can never remember. That’s because the PSP emulator is using PSP’s firmware 6.60, for which HBL’s syscall estimation code seems to be a bit useless. (I am still pending some reply from Teck4 to see if it would make sense to “officially” involve more hackers on this port, and see if we can fix those syscalls problems. For now, as far as I know I’m the only one who made it that far on the Vita, and I feel kind of lonely on this new hacking scene ^^).”
Although Sony already released firmware 1.51 for the Vita, Wololo confirmed that the homebrew is still compatible on the firmware.
Sony is not patching the exploit in the recent update doesn’t mean that they won’t deal with the exploit, and it’s expected that by the time of the US and European launch (22nd of February) Sony will have patched this exploit. However you would have to assume that it won’t be long until another exploit is found.
Last edited by ElectriK on Wed Jan 04, 2012 2:20 pm; edited 1 time in total