As almost all of you know, next generation consoles from both Microsoft and Sony have been rumored to incorporate some sort of anti-used game technology. Currently, no proof has surfaced to back the claim but everyone seems to be voicing their opinions on the matter. Last month, a developer’s blog post outlined why he felt it necessary and now Securities analyst Michael Pacther calls it a bluff.
“The anti-piracy rumors started in 2005, when Ken Kutaragi patented a technology for it prior to the PS3 launch,” Pachter told NowGamer.
According to Patcher, this technology has been around for some time, even prior to our current systems. Why would Sony decide against it in 2005 and rehash it now? Patcher claims this is the same rumor surfacing once again for next generation consoles with little to no proof.
Another interesting statistic mentioned is the fact that software sales only amount to 10% of each companies revenue. While this would cater to the developers and publishers, retailers play a bigger part than some may realize. If the ability to play these used games are axed, retailers could retaliate and refuse to stock their consoles and new games.
While games can become digital, a console cannot. If retailers refuse to sell these consoles, Microsoft and Sony will take the blunt of the hit. Is the 10% worth sacrificing to please the developers and drive other profits down?
Post: #1Fri Mar 30, 2012 4:42 pm
StriickeN
Admins
Post: #2Fri Mar 30, 2012 5:31 pm
ElectriK
Elite Member
I want them to allow used games only cause its cheaper :D
Post: #3Fri Mar 30, 2012 5:42 pm
StriickeN
Admins
and only digital would kind of be retarded . . . then you would have to waste money on a shitload of memory if you are the kinda person who likes alot of games
Post: #4Sun Apr 01, 2012 5:40 pm
ElectriK
Elite Member
I went to gamestop to trade in old psp games and i saw the psv and its games
Post: #5Sun Apr 01, 2012 7:02 pm
StriickeN
Admins
ElectriK wrote:I went to gamestop to trade in old psp games and i saw the psv and its games
duh . . . .. . . .
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