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Legends of Medal of honor:Heores 2.. Never forgotten RiP in piece


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    Post: #1Mon Feb 04, 2013 7:50 pm

    Source King

    Source King

    News Poster


    Killzone: Mercenary isn’t developed by Guerilla Games – it’s Guerilla Cambridge to be precise – but that hasn’t stopped it from being a technical powerhouse on Sony’s PS Vita hardware. It’s no secret that the game closely apes the visuals of Killzone 3, but the developer has now confirmed that it uses the same AI tech, as well as divulging fresh campaign information in a new interview.

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    Speaking with PS Blog EU, development lead Piers Jackson commented on Killzone: Mercenary’s technical similarities to Killzone 3.

    “In some regards we’ve tried not to shrink it at all”, he explained, “we’ve tried to get a full Killzone experience running on PS Vita. The system is incredibly powerful – we’ve got graphics that are comparable to Killzone 3 running on a handheld.

    “It’s optimised in a lot of locations but the core AI system is based precisely on Killzone 3. We’ve had to replace a few of the audio and rendering systems but the back-end leading into them is pure Killzone engine architecture. We’ve also got certain things in the renderer that are unique to our system – we’ve added reflection mapping on the floor and particle systems can actually be lit as well.

    “There may be a few areas we’ve had to tone back a bit, but we’re pretty convinced that we’ve come up with something that touches most of the technical features from the main Killzone engine.

    ~ Source


    Post: #2Mon Feb 04, 2013 8:51 pm

    StriickeN

    StriickeN

    Admins
    Admins


    Ok we have one good game now other companies need to make stuff for the vita. Mad


    http://www.psvmods.net

    Post: #3Mon Feb 04, 2013 9:52 pm

    Grim R

    Grim R

    Real G4 Life


    so this shit is only for the vita?


    Post: #4Tue Feb 05, 2013 12:38 am

    StriickeN

    StriickeN

    Admins
    Admins


    Grim R wrote:so this shit is only for the vita?

    Yeah.


    http://www.psvmods.net

    Post: #5

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