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Legends of Medal of honor:Heores 2.. Never forgotten RiP in piece


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    Post: #1Mon Mar 12, 2012 10:36 pm

    PassThaPurp

    PassThaPurp

    Member


    -lui t0, $upper player pointer real
    -lw t0, $lower player pointer(t0)
    -ori t1, zero, $mark button
    -ori t2, zero, $recall button
    -lui t3, $upper controller real
    -lh t3, $lower controller(t3)
    -lui t4, $0880
    -bne t3, t1, $next bne
    -lwc1 f12, $offset x(t0)
    -swc1 f12, $3ff4(t4)
    -lwc1 f13, $offset y(t0)
    -swc1 f13, $3ff8(t4)
    -lwc1 f14, $offset z(t0)
    -swc1 f14, $3ffc(t4)
    -bne t3, t2, $jr ra
    -nop
    -lwc1 f12, $3ff4(t4)
    -swc1 f12, $offset x(t0)
    -lwc1 f13, $3ff8(t4)
    -swc1 f13, $offset y(t0)
    -lwc1 f14, $3ffc(t4)
    -swc1 f14, $offset z(t0)
    -jr ra
    -nop


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    Post: #2Tue Mar 13, 2012 6:27 am

    Vet

    Vet

    Elite Member


    stick with codetype cool guy


    Post: #3Tue Mar 13, 2012 7:17 am

    PassThaPurp

    PassThaPurp

    Member


    I am not like you guys, I'd rather code this way instead its traditional too me. Maybe one day I will code that way until then, you will see more of this.


    http://www.ofgamers.forumotion.com

    Post: #4Tue Mar 13, 2012 8:25 am

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    Brian-1337-

    Senior Member


    PassThaPurp wrote:-lui t0, $upper player pointer real
    -lw t0, $lower player pointer(t0)
    -ori t1, zero, $mark button
    -ori t2, zero, $recall button
    -lui t3, $upper controller real
    -lh t3, $lower controller(t3)
    -lui t4, $0880
    -bne t3, t1, $next bne
    -lwc1 f12, $offset x(t0)
    -swc1 f12, $3ff4(t4)
    -lwc1 f13, $offset y(t0)
    -swc1 f13, $3ff8(t4)
    -lwc1 f14, $offset z(t0)
    -swc1 f14, $3ffc(t4)
    -bne t3, t2, $jr ra
    -nop
    -lwc1 f12, $3ff4(t4)
    -swc1 f12, $offset x(t0)
    -lwc1 f13, $3ff8(t4)
    -swc1 f13, $offset y(t0)
    -lwc1 f14, $3ffc(t4)
    -swc1 f14, $offset z(t0)
    -jr ra
    -nop
    Thanks! Smile


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    Post: #5Tue Mar 13, 2012 1:42 pm

    PassThaPurp

    PassThaPurp

    Member


    Your Welcome, my friend.


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    Post: #6

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