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Legends of Medal of honor:Heores 2.. Never forgotten RiP in piece


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    Post: #1Sat Oct 15, 2011 3:14 pm

    StriickeN

    StriickeN

    Admins
    Admins


    First of all. We need to do small modification to way we compile our maps. With the map develop kit i have included a batch complier. Install that somewhere on your computer. You need zoners hl tools in order to complie your maps. Zhlt.info
    NOTE this is not mapping tutorial. You should be familiar with these things. I am not telling you how to do maps etc. Only how the actual entities work.

    Doors

    select make a brush and make it entity called func_door_nzp

    values:
    speed (default 100) speed of the door
    cost: how much it costs

    spawnflags:
    requires power. Door needs power to be activated

    perkmachines:
    item_juggernog: juggernog machine
    item_douple: double tap
    item_revive: revive soda
    item_speed: speedcola
    item_flopper: (not in current version) phd-flopper
    item_pap (not in current version) pack-a-punch machine

    Weapons

    Make a brush and make it entity. Call it buy_weapon. When you are touching the brush you can buy weapon.

    values:
    message: Message when touched if you dont have same weapon
    message2: message when you have same weapon
    weapon: wich weapon. You can get the weapon ids from weapon number.txt file
    cost how much weapon costs
    cost2: how much ammo costs
    ammo: how much ammo it gives (0 is normal ammount of ammo)

    Monsters
    zombie: entity spawn_zombie Location where zombie spawns. There is one toggle in toggles. This when set will make the inactive. It can be activated when something triggers the entity. You can trigger entity by making the spawn_zombie have a name and something (trigger, door) to have target that name. target field is for where zombie goes next when they spawn. IF you dont have any active spawns the rounds dont occur.

    hellhounds: entity monster_dog. Same as above

    Zombies target: path_corner. Name is the name of entity. Target is the next part of the path. THIS IS NOTH PATHFINDING. Pathfinding will be included in next part because it is done ingame

    windows: item_cover. Set name for entity and have a path_corner or zombie have it as target

    Misc:

    Power switch: power_switch If this entity is in map all perk machines need power to be used (minus speed cola in sp)

    place_model You can use this to place a non solid mdl or spr file anywhere in map. MAKE SURE YOU INCLUDE THIS FILE IF IT IS NOT SUPPLIED WITH GAME OR IT MIGHT CAUSE CRASH. This entity can be used in example to make wall weapons.

    spawning.

    There is 4 new spawn entity for clients.
    info_player_doctor
    info_player_takeo
    info_player_nikolai
    info_player_tank

    Only one player can be spawned to that point. And if he dies he spawns to his own point. No othergameplay diference (yet)
    Thats it for basic part. Happy mapping Wink


    http://www.psvmods.net

    Post: #2Sat Oct 15, 2011 3:39 pm

    Vet

    Vet

    Elite Member


    Nice :DD


    Post: #3Sat Oct 15, 2011 3:41 pm

    StriickeN

    StriickeN

    Admins
    Admins


    Go look at my nzp stuff post and i have the map maker there awesomeness


    http://www.psvmods.net

    Post: #4Sat Oct 15, 2011 3:43 pm

    Vet

    Vet

    Elite Member


    awesomeness


    Post: #5Sat Oct 15, 2011 4:48 pm

    ~JackSnipe93~

    ~JackSnipe93~

    Cornholio


    Making maps looks hard but I will learn how to do it some time. I just got this game yesterday and it is great with the maps THANKS Juggalo™️Killa!!!! Smile


    http://www.google.com

    Post: #6

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