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    Post: #1Sun Sep 30, 2012 10:37 am

    StriickeN

    StriickeN

    Admins
    Admins


    PS Vita Magic Reader v1.1 MR

    Famed homebrew developer PSDev, notorious for his work on applications such as PS3 Tools Gui Edition, has released a simple-yet-effective script that will aid fellow developers in deciphering PlayStation Vita update packages (.PUP files) by presenting you with basic information such as the package header and license files — the script is better known as PS Vita Magic Reader.

    On a side note: Most of the information regarding the PlayStation Vita and it’s update files has also been made available online via VitaDevWiki.

    More from PSDev:

    A while back as a test I made Magic Reader v1 that extracted the Magic (SCEUF), the FW version and license.xml out of the Vita PUP. Well I just added a extraction for the whole Vita Header of PUP.
    This script extracts the following:
    [*]Magic(SCEUF)
    [*]PUP Version
    [*]License
    [*]Package Version
    [*]Image Version
    [*]File Count
    [*]Header length
    [*]Package length
    [*]A Unknown bit of values 0×50 in length
    [*]FileTable
    [*]HashTable
    [*]HeaderHashAlso later I’ll add a FileTable extractor. which is determined by the FileCount.

    This is a linux script and will run in any linux environment.

    SCRIPT:#!/bin/bash
    # PsDev 2012. this script extract the PUP magic.
    #Edit from PsiColio lv1.self extractrion
    #just extracts the header info from a vita pup, good for comparison kinda useless atm and most likely always.
    # File names to extract from the PUP
    Extract=( “Magic” “PUPVersion” “License.xml” “PackageVersion” “ImageVersion” “FileCount” “HeaderLength” “PakageLength” “UNKNOWN” “FileTable” “HashTable” “HeaderHash” )

    #length starting from the offset and it ending in the offsets total length
    length=( 0×8 0×10 0x724B4 0×8 0×8 0×8 0×8 0×8 0×50 0×20 0×40 0×20) #how many long the file is how much to copy, for example the Magic starts at 0×0 and the length is 0×8 bytes.

    #offset of the Magic, Version and License
    offset=( 0×0 0x9FF 0xC00 0×8 0×10 0×18 0×20 0×28 0×30 0×80 0×100 0×130 ) #where the file dump begins in the hex.

    cont=0

    printf “____________________________n”
    printf ” PsDev n”
    printf ” Magic Reader n”
    printf “____________________________ nn”

    for file in “${Extract[@]}” #tells it for a file look in Extract = the the file names

    do

    printf “____________________________ n”

    printf ” %sn” “${file}” #file name

    printf “____________________________ n”

    printf “offset= %sn” “${offset[$cont]}” #tells offset of file
    printf “length= %sn” “${length[$cont]}” #tells total offset length of file
    printf “%sn” “${cont}”

    dd if=$1 of=$file bs=1 obs=1 skip=$((${offset[$cont]})) count=$((${length[$cont]}))

    cont=$(($cont+1)) # make sure the usage is “./Magic-reader.sh PSP2UPDAT.PUP”

    done

    How to:

    Make a new file named “Magic-reader.sh”

    Run “chmod +x Magic-reader.sh” to give to execution permissions

    Now in terminal run it. “./Magic-reader.sh PSP2UPDAT.PUP” It will output the three files in the folder/location the scripts located in.

    Example out of the old Terminal LOG in v1, not updated there is a lot more files:

    ./Magic-reader.sh PSP2UPDAT.PUP
    ____________________________
    PsDev
    PUP READER
    ________________________________________________________
    Magic
    ____________________________
    offset= 0×0
    length= 0×8
    0
    8+0 records in
    8+0 records out
    8 bytes (8 B) copied, 0.0153084 s, 0.5 kB/s
    ____________________________
    PUP_Version
    ____________________________
    offset= 0x9FF
    length= 0×10
    1
    16+0 records in
    16+0 records out
    16 bytes (16 B) copied, 0.0528894 s, 0.3 kB/s
    ____________________________
    license.xml
    ____________________________
    offset= 0xC00
    length= 0x724B4
    2

    -PSDev

    Source #1

    Source #2


    http://www.psvmods.net

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