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Treyarch’s Studio Head Mark Lamia discusses improvements making their way to Black Ops II’s sound design and how your play style will be respected in the highly anticipated multiplayer.Speaking to Jeff Schine during a recent Roll Call episode on Elite TV wrapping up this year’s E3, Lamia detailed the improvements that the Treyarch team will be making in the audio department to better compliment your home theater system or gaming headsets. This includes “the audio landscape, the weapons and the way they sound in the different environments,” explains Lamia. He continues, mentioning that “all the care and attention that’s being taken for that is so critical. We’re doing mixing for the different headsets, for all the different types of home theater systems that you guys have. Really been paying attention.”He adds, “we know it’s important, not only for people at home, but for people who compete. We’re seeing this phenomena with Esports out in the world. We’re paying attention to that phenomena and we think Call of Duty has a very important part in that world, not only from the technology that we’re creating, but our level design and how we’re setting up our games so that those people who like to compete are going to have a great competitive experience.”This falls in line with previous statements made by Lamia when he previously detailed matchmaking improvements intended to create a better experience for both vets and newcomers in Black Ops II.However, with the wide array of players that the Call of Duty franchise already houses, plus the influx of new faces