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News, or better yet speculation, has been pouring in regarding Microsoft’s next Xbox console. Earlier in the day, you may have seen details on the graphics capabilities being revealed, or even the upgrade to Blu-Ray discs. Now, sources have told Kotaku that the console may not play used games.
Microsoft intends to implement some sort of system to prevent users from playing used games. Not much is known about that system or any concrete evidence behind the claim, but we can look at all of the possibilites.
Online passes are already being utilized for current games such as Battlefield 3 and LA Noire. If you are not familiar with the tactic, an actual subscription code is needed to play the game’s online matchmaking systems. If that code is missing, say from a used copy, you will need to pay for a new online pass. Other speculation also includes the linking of each game to one specific gamertag. As of now, these don’t seem like possibilities due to the fact that not every user has an online account, only time will tell the actual intent and depth of this rumor.
Many gamers rely on used games as their primary form of purchase due to ever increasing costs. Some consumers who have siblings and friends with the same console even share the same game or pass it on when they lose interest. What about companies like Gamefly who make their profits on sharing games? Are all of these methods a thing of the past?
Source
News, or better yet speculation, has been pouring in regarding Microsoft’s next Xbox console. Earlier in the day, you may have seen details on the graphics capabilities being revealed, or even the upgrade to Blu-Ray discs. Now, sources have told Kotaku that the console may not play used games.
Microsoft intends to implement some sort of system to prevent users from playing used games. Not much is known about that system or any concrete evidence behind the claim, but we can look at all of the possibilites.
Online passes are already being utilized for current games such as Battlefield 3 and LA Noire. If you are not familiar with the tactic, an actual subscription code is needed to play the game’s online matchmaking systems. If that code is missing, say from a used copy, you will need to pay for a new online pass. Other speculation also includes the linking of each game to one specific gamertag. As of now, these don’t seem like possibilities due to the fact that not every user has an online account, only time will tell the actual intent and depth of this rumor.
Many gamers rely on used games as their primary form of purchase due to ever increasing costs. Some consumers who have siblings and friends with the same console even share the same game or pass it on when they lose interest. What about companies like Gamefly who make their profits on sharing games? Are all of these methods a thing of the past?
Source