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Microsoft are easy to defend the minute roster of original games set for 2012 releases. The only big names mentioned were Halo 4, a sequel, Alan Wake’s American Nightmare, a downloadable title and Fable: The Journey, a Kinect spin-off. It seems Microsoft are forgetting that games are what draw consumers in, not add-ons, updates and sequels; but Intellectual Property, i.e. new games, not sequels. Baring in mind it is only Q1 of 2012, of course, so we are unsure of what is potentially on its way to announcements.
However the Corporate Vice President of Microsoft Studios, Phil Spencer, addressed the (current) regarding issue.
“Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing, I went through the process of creating Gears with Epic and I know the sweat, time, and effort hat went into it.” He explained. ”I also worked on things like Alan Wake, Too Human, Crackdown,and stuff that didn’t hit the same level of success, but had an equal amount of sweat equity and heart go into getting created.”
On top of this, Spencer went on to further discuss the future Microsoft projects, including the partnership with Crytek: ”So it will continue to be something that we focus on with new partners like Crytek and new people that aren’t announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.” Crytek is currently working on Ryse, a fighter for the Kinect.
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Microsoft are easy to defend the minute roster of original games set for 2012 releases. The only big names mentioned were Halo 4, a sequel, Alan Wake’s American Nightmare, a downloadable title and Fable: The Journey, a Kinect spin-off. It seems Microsoft are forgetting that games are what draw consumers in, not add-ons, updates and sequels; but Intellectual Property, i.e. new games, not sequels. Baring in mind it is only Q1 of 2012, of course, so we are unsure of what is potentially on its way to announcements.
However the Corporate Vice President of Microsoft Studios, Phil Spencer, addressed the (current) regarding issue.
“Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing, I went through the process of creating Gears with Epic and I know the sweat, time, and effort hat went into it.” He explained. ”I also worked on things like Alan Wake, Too Human, Crackdown,and stuff that didn’t hit the same level of success, but had an equal amount of sweat equity and heart go into getting created.”
On top of this, Spencer went on to further discuss the future Microsoft projects, including the partnership with Crytek: ”So it will continue to be something that we focus on with new partners like Crytek and new people that aren’t announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.” Crytek is currently working on Ryse, a fighter for the Kinect.
Source