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    Post: #1on Wed Dec 07, 2011 10:20 pm

    Brian-1337-

    Senior Member


    TempAR Basic Code Types
    I will add more when I have time to.
    Download .txt

    Type 0x0
    32 bit
    0x0XXXXXXX 0xYYYYYYYY
    X = Address
    Y = Value
    Y Stores to X
    Examples:

    _C0 Example 1
    #Result In Decoder
    #Address Hex
    #0x00001000 0x11112233
    #....
    _M 0x00001000 0x11112233

    _C0 Example 2
    #Result In Decoder
    #Address Hex
    #0x00001000 0x11112233
    #0x00001004 0x33332211
    #....
    _M 0x00001000 0x11112233
    _M 0x00001004 0x33332211

    Type 0x1
    16 bit
    0x1XXXXXXX 0x0000YYYY
    X = Address
    Y = Value
    Y Stores to X
    Examples:

    _C0 Example 1
    #Result In Decoder
    #Address Hex
    #0x00001000 0x00002233
    #....
    _M 0x10001000 0x11112233

    _C0 Example 2
    #Result In Decoder
    #Address Hex
    #0x00001000 0x00002233
    #0x00001004 0x00002211
    #....
    _M 0x10001000 0x11112233
    _M 0x10001004 0x33332211

    Type 0x2
    8 bit
    0x2XXXXXXX 0x000000YY
    X = Address
    Y = Value
    Y Stores to X
    Examples:

    _C0 Example 1
    #Result In Decoder
    #Address Hex
    #0x00001000 0x00000033
    #....
    _M 0x20001000 0x11112233

    _C0 Example 2
    #Result In Decoder
    #Address Hex
    #0x00001000 0x00000033
    #0x00001004 0x00000011
    #....
    _M 0x20001000 0x11112233
    _M 0x20001004 0x33332211

    Type 0x3
    Greater Than
    0x3XXXXXXX 0xYYYYYYYY
    X = Address
    Y = Value
    If Y is Greater Than X, the codes between 0x3 and 0xD1/0xD2 will works.
    Examples:
    Decoder:
    Address Hex
    0x00001000 0x10000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ....

    _C0 Example 1
    #X Value = 0x10000000
    #Y Value = 0x20000000
    #Y is Greater Than X
    _M 0x30001000 0x20000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    _C0 Example 2
    #X Value = 0x10000000
    #Y Value = 0x00000000
    #Y is not Greater Than X
    _M 0x30001000 0x00000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    Type 0x4
    Less Than
    0x4XXXXXXX 0xYYYYYYYY
    X = Address
    Y = Value
    If Y is Less Than X, the codes between 0x4 and 0xD1/0xD2 will works.
    Examples:
    Decoder:
    Address Hex
    0x00001000 0x20000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ...

    _C0 Example 1
    #X Value = 0x20000000
    #Y Value = 0x10000000
    #Y is Less Than X
    _M 0x40001000 0x10000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    _C0 Example 2
    #X Value = 0x20000000
    #Y Value = 0x20000000
    #Y is not Less Than X, its same.
    _M 0x40001000 0x20000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    Type 0x5
    Equal To
    0x5XXXXXXX 0xYYYYYYYY
    X = Address
    Y = Value
    If Y is Equal To X, the codes between 0x5 and 0xD1/0xD2 will works.
    Examples:
    Decoder:
    Address Hex
    0x00001000 0x10000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ...

    _C0 Example 1
    #X Value = 0x10000000
    #Y Value = 0x10000000
    #Y is Equal To X
    _M 0x50001000 0x10000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    _C0 Example 2
    #X Value = 0x10000000
    #Y Value = 0x00000000
    #Y is not Equal To X.
    _M 0x50001000 0x00000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    Type 0x6
    Not Equal To
    0x6XXXXXXX 0xYYYYYYYY
    X = Address
    Y = Value
    If Y is Not Equal To X, the codes between 0x6 and 0xD1/0xD2 will works.
    Examples:
    Decoder:
    Address Hex
    0x00001000 0x10000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ...

    _C0 Example 1
    #X Value = 0x10000000
    #Y Value = 0x00000000
    #Y is Not Equal To X
    _M 0x60001000 0x00000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000

    _C0 Example 2
    #X Value = 0x10000000
    #Y Value = 0x10000000
    #Y is Equal To X.
    _M 0x60001000 0x10000000
    _M 0x00001004 0x11112233
    _M 0x10001008 0x11112233
    _M 0x2000100C 0x11112233
    _M 0xD1000000 0x00000000





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    Post: #2on Thu Dec 08, 2011 7:24 am

    avatar

    Vet

    Elite Member


    What do you mean by Y stores to X ?

    and how would I make inf health with code types? or you cant make it?

    and is 0xD1 / 0xD2 another code type?

    whats

    Decoder:
    Address Hex
    0x00001000 0x10000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ... ?
    ↑is that how it should be in the cheatdevice? or something...


    thanks Brian BIG ASS SMILE!




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    Post: #3on Thu Dec 08, 2011 8:24 am

    Brian-1337-

    Senior Member


    Pacman247 wrote:What do you mean by Y stores to X ?

    and how would I make inf health with code types? or you cant make it?

    and is 0xD1 / 0xD2 another code type?

    whats

    Decoder:
    Address Hex
    0x00001000 0x10000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ... ?
    ↑is that how it should be in the cheatdevice? or something...


    thanks Brian
    What do you mean by Y stores to X ?
    Answer: Its like the codes you made, Infinite Ammo, Health, Money, etc...
    Example:

    _C0 One Shot Kill
    #Brian-1337-
    _M 0x0002214C 0x8C9100CC

    0x8C9100CC Stores to Address 0x0002214C

    and how would I make inf health with code types? or you cant make it?
    Answer:
    You still need to find Health Address, but you can make a modify Health Code like Auto Increasing, Decreasing, etc...

    and is 0xD1 / 0xD2 another code type?
    Answer: If you are using only one code types like Greater Than, Less Than, Equal To, Not Equal To, etc... you can use 0xD1(0xD1/0xD2 is like the close command in C Programming / C++)
    If you are using multiple code types like Greater Than, Less Than, Equal To, Not Equal To, etc...
    you can use 0xD2 if there is still not 0xD1 below the 0xD2.

    whats

    Decoder:
    Address Hex
    0x00001000 0x10000000
    0x00001004 0x00000000
    0x00001008 0x00000000
    0x0000100C 0x00000000
    ... ?
    ↑is that how it should be in the cheatdevice? or something...
    Answer: Decoder is the base of the game, Address, Values, etc... values changes Live.





    Thanks to "Red" in BIH Forum's.

    Thanks to "TyMan202" in PSVMods Forum's.
    http://www.facebook.com/Mips.Brian1337

    Post: #4on Thu Dec 08, 2011 12:47 pm

    avatar

    Nursery Rhyme

    Member


    hmmmmmm, so much temp ar lovers Razz

    pretty nice tut


    Post: #5on Thu Dec 08, 2011 7:34 pm

    avatar

    Vet

    Elite Member


    @NR can TempAR is beast ;p

    @Brian oh so if I have any codetype in a code I always have to put in the last address 0xD1 or if I have 2 code types in my code I have to have 0xD2 in the last line?

    ok lets say this is my inf health for MOH2

    0x0881F8E2 0x00000000

    now lets say this codetype increases an address 0xC4

    so to make my inf health increase when I loose damage I would put the code type in my health code like this?

    _C0 Auto health increase
    _M 0xC4000000 0x00000000
    _M 0x0881F8E2 0x00000000
    _M 0xD1000000 0x0000000

    correct?




    Last edited by Pacman247 on Thu Dec 08, 2011 7:36 pm; edited 1 time in total



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    Post: #6on Thu Dec 08, 2011 7:36 pm

    avatar

    StriickeN

    Admins
    Admins


    +Nursery Rhyme wrote:hmmmmmm, so much temp ar lovers Razz

    pretty nice tut

    Laughing get used to it cuz 95% of the people here use it Wink you should try it but beware! you will get hooked to it. Razz









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    Post: #7on Thu Dec 08, 2011 8:22 pm

    Brian-1337-

    Senior Member


    Pacman247 wrote:@NR can TempAR is beast

    @Brian oh so if I have any codetype in a code I always have to put in the last address 0xD1 or if I have 2 code types in my code I have to have 0xD2 in the last line?

    ok lets say this is my inf health for MOH2

    0x0881F8E2 0x00000000

    now lets say this codetype increases an address 0xC4

    so to make my inf health increase when I loose damage I would put the code type in my health code like this?

    _C0 Auto health increase
    _M 0xC4000000 0x00000000
    _M 0x0881F8E2 0x00000000
    _M 0xD1000000 0x0000000

    correct?
    Where did you get the 0xC4...
    and that is not a health address its in the function.





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    Post: #8on Thu Dec 08, 2011 8:45 pm

    avatar

    Vet

    Elite Member


    LOL I said LETS SAY meaning lets imagine.

    and the health address is not a real code it was just an example.

    cmon Brian ;/




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    Post: #9on Thu Dec 08, 2011 9:18 pm

    Brian-1337-

    Senior Member


    Pacman247 wrote:LOL I said LETS SAY meaning lets imagine.

    and the health address is not a real code it was just an example.

    cmon Brian
    oooops sorry...

    _C0 Infinite Health
    _M 0x0881F8E2 0x00000000

    must be example

    _M 0x0881F8E0 0x00000063

    _C0 Auto Increase Health
    #Health keep Increasing by 1
    #Will Stop Increase when the value is greater than 0x63
    _M 0x3881F8E0 0x00000063
    _M 0xD9000000 0x0881F8E0
    _M 0xD4000000 0x00000001
    _M 0xD6000000 0x0881F8E0
    _M 0xD2000000 0x00000000





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    Post: #10on Thu Dec 08, 2011 10:01 pm

    avatar

    Vet

    Elite Member


    Brian-%1337%- wrote:oooops sorry...

    _C0 Infinite Health
    _M 0x0881F8E2 0x00000000

    must be example

    _M 0x0881F8E0 0x00000063

    _C0 Auto Increase Health
    #Health keep Increasing by 1
    #Will Stop Increase when the value is greater than 0x63
    _M 0x3881F8E0 0x00000063
    _M 0xD9000000 0x0881F8E0
    _M 0xD4000000 0x00000001
    _M 0xD6000000 0x0881F8E0
    _M 0xD2000000 0x00000000

    _C0 Auto Increase Health
    #Health keep Increasing by 1
    #Will Stop Increase when the value is greater than 0x63
    _M 0x3881F8E0 0x00000063
    _M 0xD9000000 0x0881F8E0
    _M 0xD4000000 0x00000001
    _M 0xD6000000 0x0881F8E0
    _M 0xD2000000 0x00000000

    Blue=is the one thats going to cause it to stop increasing it to 63?

    Orange= what code type is this?

    red= the one thats making it increase by one? so that means the codetype 0xD4 is the one that increases?

    Green= what codetype does this do?







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    Post: #11on Fri Dec 09, 2011 5:39 am

    Brian-1337-

    Senior Member


    _C0 Auto Increase Health
    #Health keep Increasing by 1
    #Will Stop Increase when the value is greater than 0x63
    _M 0x3881F8E0 0x00000063
    _M 0xD9000000 0x0881F8E0
    _M 0xD4000000 0x00000001
    _M 0xD6000000 0x0881F8E0
    _M 0xD2000000 0x00000000

    Blue= is the one thats going to cause it to stop increasing it to 63? Yes.

    Orange= what code type is this? Just like store word command(sw), store the nearest Data Register below(if you dont know what Data Register is, go to PSAR Analyzer and look for used of 0xD4/D5/0xD6/0xD7/0xD80xD9/0xDA/0xDB by typing them).
    Example:
    _M 0xD4000000 0x11111111
    _M 0xD5000000 0x22222222
    Etc....

    Red= the one thats making it increase by one? so that means the codetype 0xD4 is the one that increases? Yes, Adds Yellow to the Green( Green(DR) + Yellow = Data Register(DR)).

    Yellow=
    Value that increase.

    Green= what codetype does this do? Just like load word command(lw), also a Data Register





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    Post: #12on Fri Dec 09, 2011 7:19 am

    avatar

    Vet

    Elite Member


    So when I add codetypes to my code does it have to be in order? like address first this codetype second this one third or I can place them anywhere in my code and it well still work?

    I'm understanding this codetype thing BIG ASS SMILE! but what gets me confused is words like "stores data to XXXXXXXXX" and The number of arguments to pass to the function is specified by Y. etc... I need to understand these data things confused




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    Post: #13on Fri Dec 09, 2011 3:34 pm

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    Nursery Rhyme

    Member


    Wiz i just use dirty Mk Razz

    so this is like subbing in a way o.O

    this tut to me is almost simillar to mk 's and Nite pr Razz

    ill probably try this


    Post: #14on Fri Dec 09, 2011 6:43 pm

    Brian-1337-

    Senior Member


    +Fragon wrote:So when I add codetypes to my code does it have to be in order? like address first this codetype second this one third or I can place them anywhere in my code and it well still work? It depends of the code types and what they do.

    I'm understanding this codetype thing but what gets me confused is words like "stores data to XXXXXXXXX" and The number of arguments to pass to the function is specified by Y. etc... I need to understand these data things
    Red = I think you mean is 0xD4, Correct It adds "Data Register(DR) + Data Register = Data Register".
    Example:
    _M 0xD5000000 0x00000002
    _M 0xD4000000 0x00000001
    _M 0xD6000000 0x00000000

    Result:
    2 + 1 = 3
    Red = What address you want to store the result.

    Blue = 0xC1?, It is used for functions in MIPS.(that saying Jal, functions uses MIPS.)





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    Post: #15on Fri Dec 09, 2011 7:20 pm

    avatar

    Vet

    Elite Member


    Why are there so many 0xDX's? 0xD1 2 3 4 5 6 ......why cant there be just one?




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    Post: #16on Fri Dec 09, 2011 7:41 pm

    Brian-1337-

    Senior Member


    They are commands to make advanced codes like MIPS ASM Commands.

    TempAR Code Types List:
    Type them in "PSAR Analyzer" to learn how to use them.
    0x0
    0x1
    0x2
    0x3
    0x4
    0x6
    0x7
    0x8
    0x9
    0xA
    0xB
    0xC
    0xC1
    0xC2
    0xC5
    0xD
    0xD1
    0xD2
    0xD3
    0xD4
    0xD5
    0xD6
    0xD7
    0xD8
    0xD9
    0xDA
    0xDB
    0xDC
    0xF





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    Post: #17on Fri Dec 09, 2011 7:46 pm

    avatar

    Vet

    Elite Member


    Are those all the TempAR code types? and I typed in " 0xC1 " in the analyzer and nothing showed up confused




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    Post: #18on Fri Dec 09, 2011 8:00 pm

    Brian-1337-

    Senior Member


    +Fragon wrote:Are those all the TempAR code types? and I typed in " 0xC1 " in the analyzer and nothing showed up
    Yup, all TempAR Code Types I think.
    oops my bad 0xC1, 0xC2 and 0xC5 isn't supported of PSPAR Analyzer because they uses MIPS ASM. just forget them





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    Post: #19on Fri Dec 09, 2011 8:09 pm

    avatar

    Vet

    Elite Member


    ok I know these codetypes so far

    0x0 32-bit

    0x1 16-bit

    0x2 8-bit

    0x3 Greater than

    0x4 less than

    0x5 Equal to

    0x6 not equal to

    0x7 *dont know*

    0x8 *dont know*

    0x9 *dont know*

    0xA *dont know*

    0xB *dont know*

    0xC ok I know these codetypes so far

    0x0 32-bit

    0x1 16-bit

    0x2 8-bit

    0x3 Greater than

    0x4 less than

    0x5 Equal to

    0x6 not equal to

    0x7 *dont know*

    0x8 *dont know*

    0x9 *dont know*

    0xA *dont know*

    0xB *dont know*

    0xC *dont know*

    0xC1 *dont know*

    0xC2 *dont know*

    0xC3 *dont know*

    *No 0xC4 ?*

    0xD *dont know*

    etc

    gogint to raing3's site to learn codetypes isn't making any sense to me all am seeing is data arguments a0 = blah blah... etc

    confused

    make more codetypes guide like this Sad BIG ASS SMILE!




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    Post: #20on Fri Dec 09, 2011 8:36 pm

    Brian-1337-

    Senior Member


    I will make a guide for each one later...

    0x0 - 32 bit

    0x1 - 16 bit

    0x2 - 8 bit

    0x3 - Greater Than (32 bit)

    0x4 - Less Than (32 bit)

    0x5 - Equal To (32 bit)

    0x6 - Not Equal To (32 bit)

    0x7 - Greater Than (16 bit)

    0x8 - Less Than (16 bit)

    0x9 - Equal To (16 bit)

    0xA - Not Equal To (16 bit)

    0xB - Load Pointer

    0xC - Multiple Repeating (Making less line of codes, just like bne)

    0xC1 - Call Function with Arguments

    0xC2 - Run Code From Cheat List

    0xC5 - Counter

    0xD - Close Nearest Conditional Code Types

    0xD1 - Close Nearest Conditional Code Types

    0xD2 - Close All Conditional Code Types

    0xD3 - Offset

    0xD4 - +Data Register

    0xD5 - Data Register

    0xD6 - Store Nearest Data Register to Value of Address (32 bit)

    0xD7 - Store Nearest Data Register to Value of Address (16 bit)

    0xD8 - Store Nearest Data Register to Value of Address (8 bit)

    0xD9 - Load Value of Address as Data Register (32 bit)

    0xDA - Load Value of Address as Data Register (16 bit)

    0xDB - Load Value of Address as Data Register (8 bit)

    0xDC - +Offset

    0xF - Memory Copy





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    Post: #21on Fri Dec 09, 2011 8:45 pm

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    Vet

    Elite Member


    0x3 - Greater Than (32 bit)

    0x4 - Less Than (32 bit)

    0x5 - Equal To (32 bit)

    0x6 - Not Equal To (32 bit)

    0xB - Load Pointer

    0xC - Multiple Repeating (Making less line of codes, just like bne)

    0xC1 - Call Function with Arguments

    0xC2 - Run Code From Cheat List

    0xC5 - Counter

    0xD - Close Nearest Conditional Code Types

    0xD1 - Close Nearest Conditional Code Types

    0xD2 - Close All Conditional Code Types

    0xD3 - Offset

    0xD4 - +Data Register

    0xD5 - Data Register

    0xD6 - Store Nearest Data Register to Value of Address (32 bit)

    0xD9 - Load Value of Address as Data Register (32 bit)

    0xDC - +Offset

    0xF - Memory Copy

    ↑All those are the ones I need to know since 32 bit is the most used pretty much always used Razz

    nice made it a little better cant wait for your guide BIG ASS SMILE!




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    Post: #22on Sat Dec 10, 2011 2:42 pm

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    Vet

    Elite Member


    Already learned 4 Smile which was Greater than less than equal to not equal to.

    they others he has to explain them to me since I didn't understand as he said hes making a guide, and I well need to know how to use them in my code like what spot to do and set them up ;p




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    Post: #23on Sat Dec 10, 2011 7:35 pm

    Brian-1337-

    Senior Member


    Fragon wrote:Already learned 4 Smile which was Greater than less than equal to not equal to.

    they others he has to explain them to me since I didn't understand as he said hes making a guide, and I well need to know how to use them in my code like what spot to do and set them up
    Let's have a lesson if you really learned them.

    _C0 Health Code
    #Maximum Value of Health
    #0x63 = 100
    #Minimum Value of Health
    #0x00 = 0
    _M 0x00466738 0x00000063

    _C0 Greater Than
    _M 0x30466738 0x00000063
    _M 0x00466738 0x00000063
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    _C0 Less Than
    _M 0x40466738 0x00000000
    _M 0x00466738 0x00000000
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    _C0 Greater Than + Less Than
    _M 0x30466738 0x00000063
    _M 0x00466738 0x00000063
    _M 0xD2000000 0x00000000
    _M 0x40466738 0x00000000
    _M 0x00466738 0x00000000
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    _C0 Equal To
    _M 0x50466738 0x00000000
    _M 0x00466738 0x00000063
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    _C0 Not Equal To
    _M 0x60466738 0x00000000
    _M 0x00466738 0x00000000
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    _C0 Equal To + Not Equal To
    _M 0x50466738 0x00000000
    _M 0x00466738 0x00000063
    _M 0xD2000000 0x00000000
    _M 0x60466738 0x00000000
    _M 0x00466738 0x00000000
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    Answer them all it's very easy.





    Thanks to "Red" in BIH Forum's.

    Thanks to "TyMan202" in PSVMods Forum's.
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    Post: #24on Sat Dec 10, 2011 7:54 pm

    avatar

    Vet

    Elite Member


    Brian-%1337%- wrote:
    Fragon wrote:Already learned 4 Smile which was Greater than less than equal to not equal to.

    they others he has to explain them to me since I didn't understand as he said hes making a guide, and I well need to know how to use them in my code like what spot to do and set them up
    Let's have a lesson if you really learned them.

    _C0 Greater Than
    _M 0x30466738 0x00000063
    _M 0x00466738 0x00000063
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    0x3 is saying the address 0x30466738 is greater than 63 therefore each time you take damage you well be filled back to 100. as 0x63=100

    I'm I close or wrong? tell me so I wont waste my time with they others BIG ASS SMILE!




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    Post: #25on Sat Dec 10, 2011 7:59 pm

    Brian-1337-

    Senior Member


    +Fragon wrote:
    Brian-%1337%- wrote:
    Fragon wrote:Already learned 4 Smile which was Greater than less than equal to not equal to.

    they others he has to explain them to me since I didn't understand as he said hes making a guide, and I well need to know how to use them in my code like what spot to do and set them up
    Let's have a lesson if you really learned them.

    _C0 Greater Than
    _M 0x30466738 0x00000063
    _M 0x00466738 0x00000063
    _M 0xD2000000 0x00000000

    What will the code do? explain.

    0x3 is saying the address 0x30466738 is greater than 63 therefore each time you take damage you well be filled back to 100. as 0x63=100

    I'm I close or wrong? tell me so I wont waste my time with they others
    Correct! ;p





    Thanks to "Red" in BIH Forum's.

    Thanks to "TyMan202" in PSVMods Forum's.
    http://www.facebook.com/Mips.Brian1337

    Post: #26

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