Post: #2Sat Mar 17, 2012 9:07 am
PassThaPurp
Member
#template from ofgamers by PTP
lui t0, $upper player real
lui t1, $upper bullet/arrow real
lui t2, $upper controller real
lw t2, $lower controller
ori t3, zero, $button
lw t4, $lower bullet/arrow x(t1)
beq t4, zero, $jr ra
nop
sw t4, $lower player x(t0)
lw t4, $lower bullet/arrow y(t1)
sw t4, $lower player y(t0)
lw t4, $lower bullet/arrow z(t1)
sw t4, $lower player z(t0)
jr ra
nop
and for the dma guide, you gotta figure it out yourself...
lui t0, $upper player real
lui t1, $upper bullet/arrow real
lui t2, $upper controller real
lw t2, $lower controller
ori t3, zero, $button
lw t4, $lower bullet/arrow x(t1)
beq t4, zero, $jr ra
nop
sw t4, $lower player x(t0)
lw t4, $lower bullet/arrow y(t1)
sw t4, $lower player y(t0)
lw t4, $lower bullet/arrow z(t1)
sw t4, $lower player z(t0)
jr ra
nop
and for the dma guide, you gotta figure it out yourself...
Last edited by PassThaPurp on Sun Mar 18, 2012 7:21 pm; edited 1 time in total
Post: #3Sat Mar 17, 2012 2:48 pm
sdrawkcab
Senior Member
hmm, basically loading cords in to cords you could make alot of other stuff with this just swich around the what your saving and loading.
nice rep +.
nice rep +.
Post: #4Sat Mar 17, 2012 4:43 pm
PassThaPurp
Member
i did the same thing to the cat just that I found my bow's coordinates and made him stay on the bow and shot him lol, its unreleased and btw lost the code. hehe
Post: #5Sat Mar 17, 2012 7:12 pm
sdrawkcab
Senior Member
mind if i remake the code for practice? ill give you credit.
Post: #8Sun Mar 18, 2012 12:38 am
PassThaPurp
Member
oh, the cat coords are literally a few lines under your player coords
Post: #9Sun Mar 18, 2012 1:23 am
sdrawkcab
Senior Member
ya i know , i found them awhile ago. but never had any good ideas of what to do with em.
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